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- llllooooaaaaddddmmmmaaaattttrrrriiiixxxx((((3333GGGG)))) llllooooaaaaddddmmmmaaaattttrrrriiiixxxx((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- llllooooaaaaddddmmmmaaaattttrrrriiiixxxx - loads a transformation matrix
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- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- vvvvooooiiiidddd llllooooaaaaddddmmmmaaaattttrrrriiiixxxx((((mmmm))))
- MMMMaaaattttrrrriiiixxxx mmmm;;;;
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _m expects the transformation matrix to be loaded.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- llllooooaaaaddddmmmmaaaattttrrrriiiixxxx replaces the current matrix, as specified by mmmmmmmmooooddddeeee, with the
- 4x4 floating point matrix _m. The current matrix is the top matrix on the
- transformation stack if mmmmmmmmooooddddeeee is MMMMSSSSIIIINNNNGGGGLLLLEEEE, the top matrix on the ModelView
- matrix stack if mmmmmmmmooooddddeeee is MMMMVVVVIIIIEEEEWWWWIIIINNNNGGGG, the Projection matrix if mmmmmmmmooooddddeeee is
- MMMMPPPPRRRROOOOJJJJEEEECCCCTTTTIIIIOOOONNNN, or the Texture matrix if mmmmmmmmooooddddeeee is MMMMTTTTEEEEXXXXTTTTUUUURRRREEEE.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- getmatrix, multmatrix, popmatrix, pushmatrix
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- PPPPaaaaggggeeee 1111
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